
I wrote a tutorial. It’s AWESOME. It’s at my dreamwidth .
It’s a big bowl of smart! With an extra helping of mind-blowing *-*
Wow! This looks really tricky to pull off, but I really want to try!

I wrote a tutorial. It’s AWESOME. It’s at my dreamwidth .
It’s a big bowl of smart! With an extra helping of mind-blowing *-*
Wow! This looks really tricky to pull off, but I really want to try!

I wrote another tutorial. This one is SOOOO easy. You should really give it a try. It could totally revolutionize the way you build.
I don’t know about you, but naming community lots is the hardest part for me. I often take names from the ones in my area, but this is a great alternative!
TheRaven:I have a feeling that someone said this already (Hat?), but since I can’t find it I’ll (re)post it.
You can categorize separates in SimPE or the Wardrobe Wrangler, and set them to any category you want. This means you can have tops and bottoms in sleepwear, outerwear, formals, and so on.
– You have to set them as everyday plus the other category, because you have to buy them ingame as everyday.
– Once you’ve bought the clothes (you need at least one top and one bottom in each category) you can set their outfit with the wardrobe as usual. The top/bottom icons will now be clickable.
It’s very useful if you have tops and bottoms that really belongs in one of the other categories, or want them to be able to use the same pants but different tops for everyday and outerwear, for instance. And you also won’t need 10 fullbody meshes of the same separate top with 10 different bottoms or shoewear (if you already have them as tops and bottoms).
I just tried this and it worked! I was also able to access the separates automatically with Pescado’s clothing tool. I have plans to re-categorize my boxer separates and re-release them someday.